var snd = new Sound();
snd.attachSound("mysound");
mouse.hide();
stop();
------------------------------------------------
onClipEvent (load) {
mouse.hide();
stop();
}
on (release) {
_root.snd.start(0, 10); // Play sound
if (_this._currentframe > (_this._totalframes-1)) {
gotoAndStop(_totalframes-1)
stop();
}
else
{
// _root.snd.start(0, 10); // Play sound
//_root.snd.setVolume(25);
rewind = false;
foward = true;
play();
}
}
on (press)
{
//_root.snd.stop(); // Stop sound effect
stop();
rewind = true;
reduce = 0;
}
onClipEvent (enterFrame) {
if (framecount > 300) // Changed this
{
framecount = 0;
forward = false;
}
x = (this._currentframe / 4)
if ((forward == true) && (framecount < 300 - x))
{
_root.snd.setVolume(volumeValue); // Fade Sound In
_root.snd.start(0, 10); // Play sound
if (volumeValue < 25){ // Fade Counter
volumeValue++;
}
nextFrame(); // Move to next frame
framecount++;
}
if (rewind==true){
volumeValue = (25 - reduce); // Fade Out Volume
_root.snd.setVolume(volumeValue); // Change Volume
_root.snd.start(0, 10); // Play sound
if (reduce < 25){ // Fade Counter
reduce++;
reduce++;
}
y = (this._currentframe / 100)
if (_currentframe > 0){
gotoAndPlay(this._currentframe - 4);
// prevFrame();
}
}
}
on (keyPress "
mouse.hide();
}
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